{"id":166,"date":"2024-07-21T01:08:38","date_gmt":"2024-07-20T23:08:38","guid":{"rendered":"https:\/\/www.freyjland.eu\/?p=166"},"modified":"2024-07-21T01:08:39","modified_gmt":"2024-07-20T23:08:39","slug":"life-always-finds-a-way","status":"publish","type":"post","link":"https:\/\/www.freyjland.eu\/index.php\/2024\/07\/21\/life-always-finds-a-way\/","title":{"rendered":"Life always finds a way&#8230;"},"content":{"rendered":"\n<p><em><sub>to turn your plans into voidless entities, aka game jam day 4<\/sub> <sub><a href=\"https:\/\/www.freyjland.eu\/index.php\/tag\/day-1-of-game-jam\/\" data-type=\"post_tag\" data-id=\"34\">see previous post<\/a><\/sub><\/em><\/p>\n\n\n\n<p>So you&#8217;re motivated, you make a <a href=\"https:\/\/en.wikipedia.org\/wiki\/Game_design_document\">Game Design Document<\/a>, you create your Godot project, and write down ideas and fill the document. You go to bed, and then life just messes up a bit with you.<\/p>\n\n\n\n<p>So suddenly, it&#8217;s 3 days later and the game has barely moved forward. At least the good point is that it&#8217;s the week-end and some time can be spared to work on it.<\/p>\n\n\n\n<p>This day&#8217;s work has scene the creations of quick scenes on Godot to be prototypes for the menus (main menu, options menu) and creation of a small theme for the buttons. I have also been reading a lot of documentation, watched a few explanations around nodes and signals.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"574\" src=\"https:\/\/www.freyjland.eu\/wp-content\/uploads\/2024\/07\/titlemenu-1024x574.png\" alt=\"\" class=\"wp-image-168\" style=\"width:630px;height:auto\" srcset=\"https:\/\/www.freyjland.eu\/wp-content\/uploads\/2024\/07\/titlemenu-1024x574.png 1024w, https:\/\/www.freyjland.eu\/wp-content\/uploads\/2024\/07\/titlemenu-300x168.png 300w, https:\/\/www.freyjland.eu\/wp-content\/uploads\/2024\/07\/titlemenu-768x430.png 768w, https:\/\/www.freyjland.eu\/wp-content\/uploads\/2024\/07\/titlemenu-1536x860.png 1536w, https:\/\/www.freyjland.eu\/wp-content\/uploads\/2024\/07\/titlemenu-1200x672.png 1200w, https:\/\/www.freyjland.eu\/wp-content\/uploads\/2024\/07\/titlemenu.png 1914w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><figcaption class=\"wp-element-caption\"><em>The current main menu of Shadowbound<\/em><\/figcaption><\/figure>\n\n\n\n<p>It&#8217;s not much, but it&#8217;s something. I took <a href=\"https:\/\/commons.wikimedia.org\/wiki\/File:Closeup_of_snow_and_shadows_of_branches.jpg\">a picture from Wikimedia commons<\/a> that I liked and changed a few parameters to make it more shadowy feeling to me. I might change it, but I needed something to move forward.<\/p>\n\n\n\n<p>Tomorrow, I hope to work on the first level and basic core loop. <\/p>\n<div class=\"pld-like-dislike-wrap pld-template-4\">\r\n    <div class=\"pld-like-wrap  pld-common-wrap\">\r\n    <a href=\"javascript:void(0)\" class=\"pld-like-trigger pld-like-dislike-trigger  \" title=\"\" data-post-id=\"166\" data-trigger-type=\"like\" data-restriction=\"cookie\" data-already-liked=\"0\">\r\n                        <i class=\"far fa-smile\"><\/i>\r\n                    <\/a>\r\n    <span class=\"pld-like-count-wrap pld-count-wrap\">2    <\/span>\r\n<\/div><div class=\"pld-dislike-wrap  pld-common-wrap\">\r\n    <a href=\"javascript:void(0)\" class=\"pld-dislike-trigger pld-like-dislike-trigger  \" title=\"\" data-post-id=\"166\" data-trigger-type=\"dislike\" data-restriction=\"cookie\" data-already-liked=\"0\">\r\n                        <i class=\"far fa-frown\"><\/i>\r\n                    <\/a>\r\n    <span class=\"pld-dislike-count-wrap pld-count-wrap\"><\/span>\r\n<\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>to turn your plans into voidless entities, aka game jam day 4 see previous post So you&#8217;re motivated, you make a Game Design Document, you create your Godot project, and write down ideas and fill the document. You go to bed, and then life just messes up a bit with you. So suddenly, it&#8217;s 3 &hellip; <a href=\"https:\/\/www.freyjland.eu\/index.php\/2024\/07\/21\/life-always-finds-a-way\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Life always finds a way&#8230;&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[4,36,7,30,37,33,14],"class_list":["post-166","post","type-post","status-publish","format-standard","hentry","category-video-games","tag-bear-rambling","tag-day-4-of-game-jam","tag-feelings","tag-game-jam","tag-godot","tag-pirate-software-game-jam","tag-video-games"],"_links":{"self":[{"href":"https:\/\/www.freyjland.eu\/index.php\/wp-json\/wp\/v2\/posts\/166","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.freyjland.eu\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.freyjland.eu\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.freyjland.eu\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.freyjland.eu\/index.php\/wp-json\/wp\/v2\/comments?post=166"}],"version-history":[{"count":2,"href":"https:\/\/www.freyjland.eu\/index.php\/wp-json\/wp\/v2\/posts\/166\/revisions"}],"predecessor-version":[{"id":169,"href":"https:\/\/www.freyjland.eu\/index.php\/wp-json\/wp\/v2\/posts\/166\/revisions\/169"}],"wp:attachment":[{"href":"https:\/\/www.freyjland.eu\/index.php\/wp-json\/wp\/v2\/media?parent=166"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.freyjland.eu\/index.php\/wp-json\/wp\/v2\/categories?post=166"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.freyjland.eu\/index.php\/wp-json\/wp\/v2\/tags?post=166"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}